Domino’s has earned its place as a staple of American dining by quickly and reliably delivering pizza to college campuses, earning their business model immense recognition during its rapid expansion during the 1960s and 70s. Thus, dominoes make an excellent candidate for today’s Wonder of the Day!
The word domino can refer to both an individual who understands the effects of their actions as well as an event chain which follows similar to a large chessboard board.
Domino is most often associated with playing board games, but it can also serve as an apt symbolism of unexpected events or chain reactions in real life. Furthermore, domino may refer to an entire system such as global economy or politics.
People typically refer to the Domino Effect as a series of events that lead to one outcome – whether positive or negative. While the events might not be completely unstoppable, they might occur too slowly for anyone to detect immediately.
Domino is a classic board game where players try to arrange a line of dominoes so that each one has an identical number of dots. All domino ends must touch; for instance, one tile with multiple dots should touch another tile with similar numbers on either end; this action is known as dominoing or “making a line”.
Some of the most well-known domino games include block, draw and Mexican train – but there are numerous other ways to use dominoes! Most domino sets contain 28 tiles; larger sets may provide greater challenges. Furthermore, Arabic numerals may make playing with large sets easier.
A domino set typically comprises four suits that correspond with different numbers: five, seven, three and two. Players start out with different numbers of dominoes; the first player who uses all their tiles first wins! Subsequent players take turns adding to the line until all have run out of tiles in their hand and all have exhausted them all.
Hevesh approaches her domino setups like a piece of engineering: creating prototypes of each section before assembling and filming slow-motion footage of each one to ensure its functionality before proceeding to the next element of her design.
Writers can use this same process when writing stories. With this technique, a writer can eliminate scenes that do not logically impact upon what comes before them – for instance if a scene introduces an important clue but subsequent scenes don’t follow through with its implications, creating an imbalanced scene which appears disjointed from its context and creating an overall more consistent story that feels planned out carefully.